He found that reducing the amount of buffer allocationsĪt the start, rather than only at the end, prevented the game from crashing in certain locations. Moving on from kernel issues, epicboy implemented various GPU changes. The problem can be summarised as follows: One thread (thread A) would be waiting for another one (thread B) to release a lock, and conversely, thread B would be waiting for thread A to release another lock, resulting in a deadlock.īest gameplay change in decades (Pokémon Legends: Arceus) , which caused some noteworthy softlocks present in Pokémon Legends: Arceus. But hey, there are worse looking games… on the GameCube.Īpart from the disappointing graphics, this game’s release exposed several issues with yuzu, and has even helped us fix long standing issues that affected many more games.īunnei fixed a deadlock found in the code used to migrate threads among the cores Some games show an increase in performance of up to 24%! A new Legendįinally, after over two decades, the Pokémon franchise diverges from its tired formula and implements a big change to gameplay in the recently released Pokémon Legends: Arceus.Īll this at the cost of graphical fidelity. On the flip side, version 511.65 includes support for the recently released Vulkan 1.3, and improves performance considerably when using said API. Abstract art generator (Hyrule Warriors: Age of Calamity)
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